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WORK EXPERIENCE
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EA Visceral - Redwood City, CA
Senior Animator
JUL 2008 - Present
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Dante's Inferno
(Video Game: EA) Feb 09, 2010
Animated Dante and various finishing paired moves. |
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LucasArts - San Francisco, CA
Senior Animator (Co-Lead)
FEB 2006 - JUN 2008
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Star Wars The Force Unleashed
(Video Game: LucasArts) Sept 16, 2008
Created in-game and cinematic animations. |
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Nihilstic Software Inc. - Novato, Ca
Lead Animator
FEB 2004 - JAN 2006
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Conan
(Video Game: THQ) 2007 Xbox360, PS3
Created Pre-Vis animations |
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Marvel Nemesis: Rise of the Imperfects
(Video Game: EA) 2006: Xbox, PS2,PSP, DS
Created in-game and cinematic animations. |
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Starcraft Ghost
(Video Game: Blizzard) Unreleased
Created in-game animations
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Sony (SCEA) - Foster City, CA
Animator
JAN 2003 - JAN 2004
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Jet Li: Rise to Honor
(Video Game: SCEA) 2004: PS2
Created in-game and cinematic animations
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Secret Weapon - San Mateo, CA
Animator/Artist
JULY 2001 - DEC 2002
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Project contracts
EA - Tiger Woods 2003 - Modeling and Texturing
SEGA - World Series Baseball 2003 - Mocap Clean up, texture clean up
Sony - Underground Playstation DVD's - Animation, modeling, texturing
Sony - OPM (official Playstation magazine demo disc) Animation, modeling, texturing
EA - James Bond Agent Under Fire (cinematic shown at E3) - Animation
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Tippett Studios - Berkeley, CA
Intern/Rotoscope Dept.
FEB 2001 - JUNE 2001
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Dreamworks: Evolution
(Movie) 2001
Rotoscoping, Digital scan clean up.
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Warner Bros: Cats and Dogs
(Movie) 2001
Rotoscoping, Digital scan clean up. |
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SKILLS
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3D / 2D Maya, AfterEffects, Photoshop
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EDUCATION
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Ex'pression center for new media 2001- Bachelor of Applied Science/ Maya certified
San Francisco State University- CA Design and Industry/ General Education |